Trust me when I say that Mod Organizer 2, is the Holy Grail of modding. The drawback of this virtualized nature is a longer initial loading time when launching the game but aside from that, you should see no other slowdowns. Each time you launch the game, a new virtual game directory is generated and so with one simple mouse click, the first mod you installed can turn into the last one you installed. Also known as a VFS or virtual file system.
Real powerful and time saving stuff right there.īefore you ask how installs mods without actually modding the game files, yes it is done with magic. What this also does is keep your game’s data folder in an unmodded state but also, more importantly, this allows you to change the mod installation order without actually having to uninstall or reinstall anything.
That way, when it comes time to uninstall, you don’t have to pick out all the ingredients individually, they’re all in one neat pile. MO2 keeps the mods in their own separate folders that are out of the game’s directory entirely. So how does Mod Organizer install mods? Unlike other mod managers that extract mods into the game’s data files–something equivalent to tossing together a salad. That way, you can resolve the issue and get back back to playing–that is why we’re doing this after all. So when they happen, you want a Mod Manager that allows you to find the mods that are conflicting quickly and painlessly. Or a whole plethora of other issues.Ĭonflicts are best avoided where possible but when you’re using hundreds of mods, they’re basically a fact life. File A could overwrite B and work just fine but B could overwrite A and cause crashes.
For the sake of this tutorial we’ll be using a free one called 7-Zip. The only difference is that before Mod Organizer 2 extracted the mod’s files itself but because this is a special case, we need a program that allows us to do this manually.
Remember those conflict overwrites we were talking about earlier? Well just because a file is overwritten doesn’t mean that everything works as intended. Most mods come packaged like this, even the Unofficial patch we downloaded in the last video. MO2 of course has a whole slew of other awesome and helpful features but in the grand scheme of things, this is the big one right here. Go out and choose whichever mod manager you please… As long as it’s Mod Organizer 2.
No more manual reinstalling or hunting for all the all the files associated with each mod. They replace files that were deleted because of overwrites and all you have to do is click one one or two buttons. These remember all the files associated with each mod so can uninstall and reinstall them freely. Of course, this is impractical so modders came up with a solution: Mod Managers. What you end up with is a giant chain of conflicts so when you what to uninstall one mod you have to reinstall the rest. With a few mods this practical but imagine you’re working with a 100 mods and each overwrites the the previous. So how do you get it back? You go re-download the mod and reinstall. In and of itself, this isn’t a problem but let’s say you uninstall the mod that overwrote the file? This causes issues when the first mod needs to access that asset. This of course deletes the other version and now it’s nowhere to be found. Here’s the problem with that–what happens when two mods modify the same file? Well what happens in that case is that the modder has to decide which file takes priority and overwrites the duplicate file. In the wee olden days of Bethesda modding it used be that we had to move the file into a game’s data folder by hand through the file explorer or whatever it was called on older versions of Windows. OK, so why did I just give you this info dump and what does it have to do with Mod Organizer or other mod managers? Good question. Nothing that actually effects how the mod works in game. Both of these are just there for you to read over and compare. Some mod authors also like to include pictures to demonstrate changes made by their mod. These generally include documentation in the form of. The addon folder is inside your gamedata folder and has a file named addme.You may also find some other loose files in the mod.Browse through the extracted files and look for the subfolder with three letter names, for instance, BFX, and move it into the addon folder.
Extract the mod archive to a location of your choice.The Infernus is one of the best racing cars, but does suffer from understeer during high speed turns. Windshield Ejection is also common due to the lack of substance in the front of the car.
It is highly susceptible to deformation from high-speed impacts, due to its light body construction and rear mounted engine. The Infernus returns retaining its renowned performance of high speed and acceleration. If you want two sure ways of getting an Infernus on GTA IV and being able to stash them on the safehouse parking space: 1) In GTA 4, Niko will be given an Infernus as a present, so he doesn't have. Easiest way to get one back-this what I did for my friend's save. Complete Stevie's car missions until you deliver the Infernus, drive around Bohan in it until one spawns, park that one in a save spot, and then deliver the Infernus.